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Skills

shadow_slash

Shadow Slash

Slashes enemies in front, dealing damage equal to 200% of Attack. Ali Baba then gains Stealth for 8 sec.

Stealth: Ali Baba hides in the shadows, making enemies unable to see him. Stealth is dispelled upon receiving damage.

thievery

Thievery

Upon obtaining Gold, gains Thievery buff.

Thievery: Increases Ali Baba's Speed by 2%. (Max 5 stacks, duration 10 sec)

flash_step

Flash Step

Upon Evasion, increases Speed by 10% for 2 sec. Using Evasion will not dispel Stealth.

Weapons

Fire Element

fire_dagger
oily_barbecue

Oily Barbecue

Pours oil in front before setting enemies on fire, dealing damage equal to 280% of Attack and inflicting Fire Element State.

Water Element

water_dagger
heart_smite

Heart Smite

Stabs enemies in front, dealing damage equal to 160% of Attack and inflicting Water Element State. Each skill that hits enemies decreases Defense by 3 for 7 sec. (Max 5 stacks)

Earth Element

earth_dagger
poisoned_dagger

Poisoned Dagger

Summons 5 poisoned daggers. The daggers automatically track nearby enemies, dealing damage equal to 65% of Attack, inflicting Earth Element State and Poison.

Poison: Deals damage over time equal to 3% of Attack every 0.5 sec for 5 sec. (Max 10 stacks)

Lightning Element

lightning_dagger
thrust_of_rage

Thrust of Rage

Rapidly stabs enemies in front 10 times, dealing damage equal to 50% of Attack, then throws a Lightning Dagger that additionally deals 2 times as much damage. Inflicts Lightning Element State on enemies that have taken damage.

Wind Element

wind_dagger
cloud_slash

Cloud Slash

Attacks by spinning forward. Deals damage equal to 110% of Attack to nearby enemies 4 times, and inflicts Wind Element State. When using this skill, increases Attack Speed by 15% for 5 sec.

Abilities

attack_speed_training

Attack Speed Training I

Charge Type Attacker

Attack Speed +3%

Dreams of Striking It Rich I

Weakening Type Support

Thievery effect change Speed +3% for each stack of Thievery (lasts 10 sec, max 5 stacks)

Golden Opportunity I

Charge Type Attacker

When hitting enemies that have 30% HP or below with a basic attack, deals additional damage (20% of Attack)

The Lie that Fooled 40 Men

Maneuver Type Assassin

When using Shadow Slash, create a Shade that lasts for 3 sec.


Shade: When using Flash Step, removes the Shade and teleports to its location.

Steady Preperations I

Maneuver Type Assassin

When hitting enemies that have 30% HP or below with a weapon skill, deals additional damage (120% of Attack)

stealing_time

Stealing Time

Weakening Type Support

When Shadow Slash hits, decreases enemy Attack Speed for 7 sec (5% per Thievery stack) and increases the caster's Attack Speed (5% per Thievery stack)


Activating Stealing Time resets Thievery stacks.

speed_training

Speed Training I

Weakening Type Support

Speed +5%

Attack Training I

Maneuver Type Asssassin

Attack +3.

From Behind I

Charge Type Attacker

When using a basic attack against an enemy from behind, deals additional damage to the target (25% of Attack) and inflicts Poison.


Poison: Deals damage every 1 sec (20% of Attack, lasts for 8 sec, max 9 stacks)

the_three_winds

The Three Winds

Charge Type Attacker

When a weapon skill hits, basic attack damage 15% and inflicts Poison (applied 1 time per sec) for 3 sec.


Poison: Deals damage every 1 sec (20% of Attack, lasts for 8 sec, max 9 stacks)

Survival Instinct

Maneuver Type Assassin

When using Shadow Slash, dispels all debuffs from the caster.

Shadow Slash can be used while inflicted with debuffs.

stroke_of_darkness

Stroke of Darkness

Charge Type Attacker

When defeating a player or an Elite Monster, grants Invincibility for 2 sec.


Invincibility: immune to all damage and Elements.

Strike While the Iron is Hot I

Charge Type Attacker

When using a basic attack against an enemy inflicted with Poison, Attack Speed +5% for 2 sec (max 2 stacks)

narrow_escape

Narrow Escape I

Maneuver Type Assassin

While in Stealth, recovers HP (3% of Max HP every ? sec if current HP is at 50% or below.

Stealing Weapons

Weakening Type Supporter

When Shadow Slash hits, decreases enemy Attack for 7 sec (5% per Thievery stack) and increases the caster's Attack (5% per Thievery stack)


Activating Stealing Weapons resets Thievery stacks.

stealing_freedom

Stealing Freedom

Weakening Type Supporter

When a weapon skill hits, decreases enemy SP (1 slot per Thievery stack) and recovers the caster's SP (1 slot per Thievery stack)


Activating Stealing Freedom resets Thievery stacks.

Open Sesame I

Weakening Type Supporter

When using Flash Step, deals damage to nearby enemies (2% of Speed) and dispels all Shields from enemies.

The Approachin Fear I

Maneuver Type Assassin

While in Stealth, weapon skill damage +50%

Marked With an X

Charge Type Attacker

Elemental Reaction deals additional damage to the target (150% of Attack)

Stealing Health

Weakening Type Supporter

When a weapon skill hits, deals additional damage (2% of Speed per Thievery stack) and recovers the caster's HP (2% of Speed per Thievery stack)


Activating Stealing Health resets Thievery stacks.

terrific_thievery

Terrific Thievery I

Weakening Type Supporter

Upon defeating and enemy, recovers HP (10% of Speed) and gains 5 Thievery stacks.

Calm Assassin I

Maneuver Type Assassin

While in Stealth, Attack +2.5 and Defense -1 every ? sec for 3 sec (max 10 stacks)

Into the Darkness I

Maneuver Type Assassin

When using Shadow Slash, gains Invincibility for 1 sec.


Invincibility: Immune to all damage and Elements.

rich_overnight

Rich Overnight I

Debuff Supporter

Thievery effect change

Speed +3% for each stack of Thievery (lasts 10 sec, max 5 stacks)

while_the_sun_shines

While The Sun Shines I

Charge Type Attacker

When using a basic attack against an enemy inflicted with Poison, Attack Speed +5% for 2 sec (max 2 stacks)

Skills

volley_shot

Volley Shot

Shoots 9 arrows forward. Each arrow deals damage equal to 90% of Attack.

sharpshooter

Sharpshooter

Can use an enhanced basic attack by charging. (Stage 0: 50%, Stage 1: 110%, Stage 2: 180%) While charging, decreases Speed by 30%.

target_lock_on

Target Lock On

Robin moves forward rapidly. Upon Evasion, he inflicts Target debuff on the closest enemy within 4M range.

Target: Decreases Defense by 10% for 5 sec.

Weapons

Fire Element

fire_bow
fire_arrow_rain

Fire Arrow Rain

Rains down arrows around a designated location, dealing damage equal to 66% of Attack every 0.3 sec and inflicting Fire Element State on enemies in that location. Arrow Rain lasts for 2.1 sec.

Water Element

water_bow
lake_sunder

Lake Sunder

Shoots an arrow in a straight line that deals damage equal to 176% of Attack toward enemies in front. Inflicts Water Element State on enemies that have been hit.

Earth Element

earth_bow
somersault

Somersault

Jumps backwards and shoots 18 arrows that deal damage equal to 27% of Attack. Inflicts Earth Element State on enemies that have taken damage.

Lightning Element

lightning_bow
summon_lightning

Summon Lightning

Shoots a lightning arrow that pierces through enemies, dealing damage equal to 100% of Attack and inflicting Lightning Element State. After the lightning arrow hits, it deals additional damage, moving between enemies.

Wind Element

wind_bow
whirlwind_blow

Whirlwind Blow

Takes aim for a moment and sends 1 great whirlwind in front that deals damage equal to 300% of Attack and inflicts Wind Element State.

Abilities

how_to_survive_in_the_forest

How to Survive in the Forest

Weakening Type Supporter

When using Target Lock On, makes the caster fire in the opposite direction (100% of Attack), and when the attack hits, inflicts Target.

Bullseye I

Ranged Archer

When activating while Robin's body glows from charging his basic attack, deals additional damage (15% of Attack)

Breath of the Forest

Weakening Type Supporter

Targeted enemy's Speed -20%

Resistance against Authority I

Mage Focus

When Volley Shot hits, deals area damage (30% of Attack) and grants Knock Back.

Painkillers

Ranged Archer

While in basic attack charging state, Defense +100%

When taking damage during basic attack charging state, increases charging stage by 1.

breath_of_a_sniper

Breath of a Sniper I

Mage Focus

When using a weapon skill, Volley Shot's damage +20% for 3 sec.

efficient_design

Efficient Design

Mage Focus

When using a weapon skill, gains Posture Correction.


Posture Correction: Skill damage +15% for 3 sec (max 3 stacks)

happy_people

Happy People

Mage Focus

Removes Volley Shot's cooldown.

When using Volley Shot, SP -1 slot.

Decreases the number of Volley Shot's projectiles (9 shots -> 3 shots)

Increases Volley Shot's damage (100% of Attack -> 150% of Attack)

Respiratory Correction I

Mage Focus

When using Volley Shot, has a 20% chance to recover SP (1 slot)

speed_training

Speed Training I

Weakening Type Support

Speed +5%

SP Training I

Mage Focus

SP +1 slot.

overcoming_the_wind

Overcomming the Wind

Ranged Archer

According to charging stage, fires a Tracer Arrow that deals damage (50% of Attack) (Max 3)

The Ghost of Sherwood Forest I

Ranged Archer

Basic attack charging speed +100%

Basic attack damage-40%

quiver_replacement

Quiver Replacement I

Mage Focus

When using Volley Shot, decreases cooldown of weapon skills (1 sec)

attack_training

Attack Training I

Ranged Archer

Attack +3.

a_single_sure_shot

A Single Sure Shot

Ranged Archer

Increases max charging stage (Stage 2 -> Stage 3, Damage: 260% of Attack)

Reason to Kneel I

Weakening Type Supporter

Targeted enemy's SP recovery -15% and Defense -25%

Making Skewers

Mage Focus

Grants Penetration to Volley Shot.

A target hit by Volley Shot becomes Speed -15% for 3 sec.

marksmanship

Marksmanship

Weakening Type Supporter

When using Target Lock On, gains Concentration.


Concentration: Begins charging after skipping the charging stage of basic attack equal to the number of Concentration stacks.

robin_arrow

Robin Arrow I

Weakening Type Supporter

Reduces Attack by 10%

Upon attacking a [Targeted] enemy, deals additional damage (equal to 2% of Speed)

Increased Concentration I

Weakening Type Supporter

When there are no enemies within 4 meters, increases Attack by 10% and Speed by 10%

Using Enemies to Fight Enemies I

Ranged Archer

When a basic attack hits, Critical Hit Chance +10%, resets on a critical hit.

piercing_shot

Piercing Shot

Ranged Archer

Upon charged attack at Stage 1 or above, grants Penetration effect to basic attack.

Persistence of a Sniper

Weakening Type Supporter

When Volley Shot hits, inflicts Target.

Rebellion I

Focus Mage

When Volley Shot hits, deals area damage (30% of Attack) and grants Knock Back

Skills

castle_of_the_empress

Castle of the Empress

Constructs a Circular Shield around Snow that deflects enemy projectiles for 5 sec.

dignity_of_the_empress

Dignity of the Empress

Can use charged basic attacks. Charged attacks deal damage equal to 250% of Attack.

march_of_the_empress

March of the Empress

Dashes a short distance forward, before dealing damage equal to 50% of Attack to nearby enemies. If the attack is successful, gains a Shield equal to 10% of Max HP.

Weapons

Fire Element

fire_hammer
flame_blossom

Flame Blossom

Smites enemies in front with a hammer and creates 3 circular explosions. Each explosion deals damage equal to 320% of Attack. The second and third explosions have a bigger radius. Inflicts Fire Element State on enemies that have taken damage.

Water Element

water_hammer
snowball_roll

Snowball Roll

Deals damage equal to 290% of Attack, then gathers nearby enemies and rolls a snowball to the front, penetrating enemies and dealing the same amount of damage. Inflicts Water Element State on enemies that have taken damage.

Earth Element

earth_hammer
patriot

Patriot

Smites down with a hammer, granting a Shield equal to 10% of Max HP to caster and nearby allies. At the same time, deals damage equal to 650% of Attack and inflicts Earth Element State on enemies within range.

Lightning Element

lightning_hammer
thunderbolt_blow

Thunderbolt Blow

Leaps into the air before landing in a designated location, dealing damage equal to 400% of Attack. After landing, a thunderbolt strikes, dealing the same amount of damage and inflicting Lightning Element State on nearby enemies.

Wind Element

water_hammer
call_for_gust

Call for Gust

Pulls in nearby enemies while dealing damage equal to 310% of Attack, then smites downwards, dealing the same amount of damage. Inflicts Wind Element State on enemies that have taken damage.

Abilities

Path of the Empress

Bruiser

When a charged attack hits, Max HP +1 (max 35 stacks)

Blockade I

Buff Supporter

Decreases cooldown of the Castle of the Empress (15 sec -> 12 sec)

On Strike I

Enhancement Type Supporter

Attack +25% and Defense +25% for allies within the Castle of the Empress.

Balance of the Empress I

Tank

Upon landing a critical hit, creates a Shield for 3 sec (5% of Max HP, applied 1 time every 2 sec)

HP Training I

Tank

Max HP +15.

Safe Warm-up I

Bruiser

Upon landing a critical hit with a charged attack, recovers HP (2% of Max HP, applied 1 time per sec)

Defense Training I

Buff Supporter

Defense +10.

Mob Psychology I

Enhancement Type Supporter

Deals damage to enemies within the Castle of the Empress (25% of Defense, applied 1 time per sec)

How to Use Shock I

Bruiser

When using a charged attack, deals additional damage when a weapon skill hits (50% of Defense) for 3 sec.

Beloved Monarch I

Enhancement Type Supporter

Recovers HP of allies within the Castle of the Empress (20% of Defense, applied 1 time per sec)

With Full Strenght? I

Bruiser

Upon landing a critical hit with a charged attack, deals additional damage (10% of Defense)

Weight of the Crown I

Bruiser

While in basic attack charging state, Defense +50%

When attacked while in basic attack charging state, Speed +15% for 1 sec.

A Matter of Perspective

Tank

When Shielded, basic attack's charging speed +100%

Offense and Defense I

Tank

When using a weapon skill, gains a Shield for 3 sec (10% of Max HP)

The Best Defense Is Offense

Enhancement Type Supporter

When its duration ends, Castle of the Empress explodes and deals damage (300% of Defense)

I Hate Being Lonely

Buff Supporter

Grants a Shield for 2 sec to allies within the Castle of the Empress (5% of Max HP, applied 1 time per sec)

Breaking Mirrors

Bruiser

Increases max charging stage to Stage 2.


Stage 2: Deals damage (200% of Attack) while pulling in enemies, deals damage (300% of Attack), and grants them Airborne for a short time.

Snow Globe

Buff Supporter

Inflicts Water Element on enemies within the Castle of the Empress

Coercion

Tank

When March of the Empress hits, Speed +10% and the target's Speed -10%

Noblesse Oblige

Tank

Upon Perfect Evasion, grants a Shield to all nearby allies including the caster (10% of Max HP)

Justice and Mercy I

Tank

When creating a Shield, deals damage to nearby enemies (10% of the current Shield amount)

Critical Hit Training I

Bruiser

Critical Hit Chance +3%

The Monarch's Strike

Bruiser

Upon a charged attack, Critical Hit Chance +5% (max 20 stacks) Effect is removed upon a critical hit

Royalty's Composure

Tank

When Shielded, recovers HP (1% of Max HP, applied 1 time per sec)

Skills

explosion

Explosion

Detonates the Magic Spheres attached to enemies, dealing damage equal to 50% of Attack per Magic Sphere, and deals collateral damage by 15% per Magic Sphere to nearby enemies. Activates additional effects depending on the elements of the Magic Spheres.

mark_of_magic

Mark of Magic

Oz leaves a Mark of Magic on targets that have been attacked for 5 sec. Can stack up to 5 stacks.

blink

Blink

Teleports forward, ignoring enemies and terrain.

Weapons

Fire Element

fire_staff
meteor

Meteor

Drops fiery meteors that deal damage equal to 400% of Attack. The number of meteors is determined by the number of enemies (max 5 meteors). Meteors inflict Fire Element State and leave a Mark of Fire on enemies.

Water Element

water_staff
ice_trap

Ice Trap

Creates a terrain of ice at the target location that deals damage equal to 43% of Attack every 0.5 sec for 5 sec. Inflicts Water Element State and leaves a Mark of Ice on enemies that have been hit with this skill.

Earth Element

earth_staff
wonder_earthquake

Wonder Earthquake

Creates an earthquake that deals damage equal to 145% of Attack to nearby enemies 3 times, inflicting Earth Element State and leaving a Mark of Earth on enemies that have taken damage. If the attack is successful, gains a Shield equal to 10% of Max HP for 5 sec.

Lightning Element

lightning_staff
chain_lightning

Chain Lightning

Fires 8 magical lightning bolts that deal damage equal to 171% of Attack to nearby enemies. The magical lightning bolts bounce between enemies, inflicting Lightning Element State and leaving a Mark of Lightning on them.

Wind Element

wind_staff
magic_storm

Magic Storm

Summons a storm that deals damage equal to 37% of Attack every 0.3 sec. The storm follows Oz around for 4 sec, inflicting Wind Element State and leaving a Mark of Wind on enemies that have taken damage.

Abilities

Over Blink I

Buff Supporter

When using Blink, Speed of the caster and nearby allies at the destination +15% for 5 sec.

Elemental Master I

Mage Focus

Upon Elemental Reaction, Attack +10% for 5 sec (max 3 stacks)

Magic Specialization: Fire

Mage Focus

When using Explosion, shoots a Fireball that deals area damage in the designated direction (100% of Attack per Mark) and inflicts Fire Element.

Frostbite

AoE Mage

When a weapon skill hits, decreases the target's SP (1 slot, applied 1 time per sec)

Link Sphere

Focus Mage

Upon a successful basic attack, decreases cooldown of Explosion (1 sec)

A Sign of a Storm

Buff Supporter

Increases the duration of Mark (5 sec -> 10 sec)

When using Explosion, doubles Mark's explosion area.

Magic Specialization: Water

AoE Magic

When using Explosion, creates Ice Spears equal to the number of Marks that chase enemies and last for 10 sec, dealing damage (30% of Attack) and inflicting Water Element (max 5)

Cooldown Training I

Mage AoE

Decreases cooldown by 3%

Speed Training I

Buff Supporter

Speed +5%

Self-Styled Great Mage I

Focus Mage

Upon a successful basic attack, weapon skill damage +10% for 3 sec (max 5 stacks)

Great And Powerful

Focus Mage

When using Explosion, deals additional damage to enemies inflicted with Mark (150% of Attack)

Mana Control I

Mage Focus

When using Explosion, Attack +15% for 5 sec.

Whirling Heat

Focus Mage

Changes basic attack into launching multiple projectiles.

Attack Training

Mage Focus

Attack +3.

Seeping Cold

Mage AoE

When Ice Spear hits, decreases cooldown of Oz's weapon skills (1 sec)

Biting Cold I

Mage AoE

When using a weapon skill, deals damage (30% of Attack) and creates 1 Ice Spear that inflicts Water Element.

With Age Comes Wisdom I

Buff Supporter

When using a weapon skill, the caster and nearby allies' weapon skill damage +20% for 3 sec.

Wind Shield

Buff Supporter

When using Blink, dispels all debuffs from nearby allies at the destination (applied 1 time every 5 sec)

Cooling One's Head

Mage AoE

When using Blink, decreases cooldown of weapon skills (1 sec)

Ice Shield I

Mage AoE

Upon taking fatal damage, turns into an ice cube with Invincibility for 3 sec and recovers HP (10% of Max HP, lasts for 3 sec, applied 1 time per sec, cooldown 120 sec)


Invincibility: Immune to all damage and Elements.

Rewind Magic I

AoE Mage

When using Explosion, decreases cooldown of weapon skills (1 sec)

Shiny Buttons

Buff Supporter

When using Explosion, decreases cooldowns of all skills of the caster and nearby allies (1 sec)

Gentle Wind I

Buff Supporter

Upon Elemental Reaction, recovers SP (1 slot)

Magic Specialization: Wind I

Buff Supporter

When using Explosion, knocks back nearby enemies, dealing damage (15% of Attack) and recovering HP of all allies including the caster (1% of Speed per mark) (lasts for 5 sec, applied 1 time per sec)

Skills

force_install

Force: Install

Odile enters Force state. While in Force state, Odile's basic attack becomes faster and wider, dealing damage equal to 70% of Attack. Odile becomes unable to move.

force_drive

Force: Drive

When Odile uses a weapon skill in Force state, activates Force: Drive, launching an extra attack and inflicting Bleed. When using Force: Drive, Force state is dispelled.

force_repulser

Force: Repulser

Upon Perfect Evasion, resets cooldown of Force: Install.

Weapons

Fire Element

fire_rapier
bloody_endgame

Bloody Endgame

Slashes enemies in front 2 times, each slash dealing damage equal to 99% of Attack, and firing a projectile that deals the same amount of damage. Inflicts Fire Element State on enemies that have taken damage. Force Drive: Dashes and deals damage equal to 300% of Attack.

Water Element

water_rapier
aqua_blooming

Aqua Blooming

Stabs enemies in front 6 times, dealing damage equal to 35% of Attack, then stabs 1 more time, dealing 2 times as much damage and inflicting Water Element State. Force Drive: Fires crimson swords in 8 directions that deal damage equal to 300% of Attack.

Earth Element

earth_rapier
landslide

Landslide

Thrusts her weapon into the ground, then creating an explosion in a circular range that deals damage equal to 190% of Attack and inflicts Earth Element State on enemies that have taken damage. Force Drive: Creates an additional explosion that deals damage equal to 300% of Attack.

Lightning Element

lightning_rapier
extreme_movement

Extreme Movement

Moves like lightning, stabbing nearby enemies while dealing damage equal to 116% of Attack 5 times and inflicting Lightning Element State. Force Drive: Creates an explosion that deals damage equal to 300% of Attack in the skill's effect range.

Wind Element

water_rapier
wind_edge

Wind Edge

Leaps then shoots a sword gale that deals damage equal to 220% of Attack and sucks in nearby enemies. Inflicts Wind Element State on enemies that have taken damage. Force Drive: Causes a huge explosion that deals damage equal to 300% of Attack.

Abilities

145 Minutes, Silence I

Mage Focus

When Force: Drive hits, inflicts Instant Death on targets with less than 15% HP.

Odile's Counterstrike I

Weakening Type Supporter

Force: Repulser's Counterattack inflicts Bleed and recovers HP equal to the amount of damage dealth.


Bleed: Deals damage every 0.5 sec for 5 sec (5% of Attack)

Disenchant I

Weakening Type Supporter

When a basic attack hits an enemy inflicted with Bleed, deals additional damage (10% of Attack) and the target's Defense -15 for 2 sec.

Act 4 Begins

Charge Type Attacker

When dispelling Force state, recovers SP (1 slot), dealing damage to nearby enemies (200% of Attack), and nearby enemies' Speed -10% for 3 sec.

Attack Training I

Charge Type Attacker

Attack +3.

Mana Absorption

Debuff Supporter

When using Force: Drive, recovers SP (1 slot)

Grace In Combat

Debuff Supporter

When using Force: Repulser while not in Force state, Speed +20% for 2 sec.

When using Force: Repulser during Force state, Attack Speed +20% for 2 sec.

Challenger's Mindset

Debuff Supporter

When a basic attack hits an enemy inflicted with Bleed, has a 10% chance to decrease the enemy's SP (1 slot) and recovers Odile's SP (1 slot)

Inherited Power

Charge Type Attacker

When using Force: Install, inflicts Bleed on nearby enemies, dealing damage (100% of Attack) and pulling them in.


Bleed: Deals damage every 0.5 sec for 5 sec (5% of Attack)

Intrusive Demonic Sword

Charge Type Attacker

When using a basic attack while in Force state, decreases HP (1% of Max HP)

When a basic attack hits while in Force state, recovers HP (5% of Attack)

Malicious Blood Transfusion

Charge Type Attacker

When a basic attack hits while in Force state, inflicts Bleed on the enemy.


Bleed: Deals damage every 0.5 sec for 5 sec (5% of Attack)

Rothbart's Curse I

Charge Type Attacker

While in Force state, Attack +30% and Defense -10.

Black Swan I

Debuff Supporter

When Force: Repulser's Counterattack is activated, deals damage (30% of Attack) and fires a projectile that decreases Speed by 10% toward the nearest enemy.

Water, Ice, and the Swan

Mage Focus

When using a weapon skill, resets cooldown of Force: Install.

SP Training I

Debuff Supporter

SP +1 slot.

Duel Request I

Mage Focus

When a basic attack hits, weapon skill damage +50% for 3 sec (max 5 stacks)

Blazing Mana I

Mage Focus

When defeating a player or an Elite Monster, recovers SP (1 slot) and recovers HP for 5 sec (2% of Max HP, applied 1 time per sec)

Overflow I

Charge Type Attacker

When using Force: Install, consumes all SP.

While in Force State, basic attack range +25%

Dark Red Mana I

Debuff Supporter

When using a basic attack while using Force: Repulser, fires sword energy that deals damage (30% of Attack) for 3 sec.

Cooldown Training I

Mage Focus

Decreases cooldown by 3%

Full Drive

Mage Focus

Increases Force: Drive's damage (300% of Attack -> 600% of Attack)

Blood Heritage I

Charge Type Attacker

Increases the cooldown of Force: Install (3 sec)

When using Force: Install, gains a Shield for 2 sec (25% of Max HP)

The Joys of Battle

Mage Focus

While using a weapon skill, Immune to all Element States and Defense +75%

Skills

whirlpool

Whirlpool

Spins and deals damage equal to 30% of Attack to nearby enemies every 0.2 sec.

adrenaline_rush

Adrenaline Rush

When Alice's HP falls to 60% or below, increases Attack Speed by 20%.

shrink

Shrink

Alice evades enemy attacks by instantly shrinking and growing. When Alice is attacked upon Evasion, she feels a thrill of excitement and recovers HP by 3%.

Weapons

Fire Element

fire_sword
flame_smite

Flame Smite

Strikes down powerfully, dealing damage equal to 300% of Attack to enemies in front and inflicts Fire Element State.

Water Element

water_sword
wave_strike

Wave Strike

Creates a wave and slashes upward 2 times, dealing damage equal to 110% of Attack, and additionally shoots 2 bolts of sword energy that inflicts Water Element State on enemies that have taken damage.

Earth Element

earth_sword
earth_shock

Earth Shock

Gathers strength and strikes upward powerfully, dealing damage equal to 280% of Attack and inflicts Earth Element State on enemies. Creates a Shield equal to 10% of lost HP for 5 sec.

Lightning Element

lightning_sword
lightning_strike

Lightning Strike

Dashes forward while dealing damage equal to 180% of Attack, then slashes again, dealing the same amount of damage. Inflicts Lightning Element State on enemies that have taken damage.

Wind Element

wind_sword
whirlwind_slash

Whirlwind Slash

Swings her sword, creating 4 whirlwinds that deal damage equal to 75% of Attack and knocking enemies back. At the same time, strikes the ground, dealing 2 times as much damage to nearby enemies. Inflicts Wind Element State on enemies that have taken damage.

Abilities

Vacuum Cleaner I

Tank

When using Whirlpool, pulls in nearby enemies, dealing additional Wind Element damage (50% of Defense)

Can't Let This Slide

Bruiser

When using Shrink, has a 25% chance to recover SP (1 slot)

Curtain Call I

Bruiser

Upon Perfect Evasion, summons a sword that deals area damage at the activated location (5% of Max HP)

Attack Training I

Charge Type Attacker

Attack +3.

Roller Coaster I

Bruiser

When using Shrink, weapon skill damage +25% for 2 sec.

Overtraining I

Tank

While using Whirlpool, Defense +50%

You Reap What You Sow

Charge Type Attacker

Adrenaline Rush effect change (When current HP is at 60% of Max HP or below, Attack Speed +20% -> When current HP is at 30% of Max HP or below, Attack Speed +50%)

Last Resort

Charge Type Attacker

Upon taking fatal damage, becomes Immortal for 3 sec, Attack +20% (applied 1 time every 120 sec)

Immortality: HP does not fall below 1.

Nonsense I

Charge Type Attacker

When the final attack of a basic attack hits, deals additional damage (30% of Attack)

Dancing With the Sword

Tank

When Whirlpool hits, increases the duration of Whirlpool by 0.25 sec (applied 1 time every 0.25 sec)

Smashing Down! I

Charge Type Attacker

While in Adrenaline Rush state, skill damage +12%, Speed +5%

Do Your Very Best

Tank

Whirlpool's attack range +30%

Whirlpool's cooldown -20%

Fulfilling Days I

Tank

Each time hitting with Whirlpool, recovers HP (5% of Defense)

Easy Way Out

Charge Type Attacker

When the final attack of a basic attack hits, Attack +1 for 5 sec (can stack)

Jumping In

Bruiser

When using Shrink, deals additional damage at the landing point (50% of Attack) and knocks enemies back.

When Jumping In hits, Defense +50% for 3 sec

Now That I'm Small I

Bruiser

When using Shrink, creates a Shield (7.5% of Max HP) and Speed +7% for 2 sec

HP Training I

Bruiser

Max HP +15

Cat's Blessing

Charge Type Attacker

While in Adrenaline Rush state, Defense -15, basic attack damage +30%, Critical Hit Chance +5%

Skills

leap_and_fire

Leap and Fire

Scarlet rapidly leaps into the air, dealing damage equal to 100% of Attack.

rapid_fire

Rapid Fire

Each time hitting an enemy, increases Attack Speed by 2% for 5 sec. (Max 20%)

reinforced_bullet_load

Reinforced Bullet Load

Upon Evasion, gains Reinforced Bullet buff. Reinforced Bullet: Increases damage dealt by a basic attack by 50%, and inflicts a debuff according to the element of the equipped weapon. When attacking, decreases the buff stack by 1.

Weapons

Fire Element

fire_gun
hell_drift

Hell Drift

Summons a motorcycle and moves forward, then drifts. Moving forward, deals damage equal to 120% of Attack, then while drifting, deals 2 times as much damage. Inflicts Fire Element State on Enemies that have taken damage.

Water Element

water_gun
liquid_fire

Liquid Fire

Shoots enemies in front 4 times, dealing damage equal to 75% of Attack, and jumps toward the front, additionally shooting 4 more times. Inflicts Water Element State on enemies that have taken damage.

Earth Element

earth_gun
wolf_in_sheeps_clothing

Wolf in Sheep's Clothing

Summons the Wolf in Sheep's Clothing Motorcycle and rides it, shooting 3 bullets at a time toward enemies in front. Bullets deal damage equal to 30% of Attack, decreasing Defense by 1 (Max 50) for 2 sec and inflicting Earth Element State on enemies that have taken damage.

Lightning Element

lightning_gun
electric_shock_bullet

Electric Shock Bullet

Shoots an Electric Shock Bullet that deals damage equal to 40% of Attack every 0.5 sec. Electric Shock Bullet lasts for 5 sec and inflicts Lightning Element State on enemies that have taken damage. After using Electric Shock Bullet, additionally shoots 3 bullets that deal 2 times as much damage.

Wind Element

wind_gun
spinning_scattershot

Spinning Scattershot

Fires blindly at nearby enemies, dealing damage equal to 15% of Attack 15 times and inflicts Wind Element State. When using this skill, gains a Shield equal to 20% of caster's Max HP for the duration.

Abilities

Bloody Dusk Hunter

Ranged Archer

When in Reinforced Bullet state, Speed +20%

Explosion Preparation I

Mage AoE

Upon a successful basic attack, has a 25% chance to decrease cooldown of Leap (1 sec)

The Chosen Hunter

Ranged Archer

Increases max stacks of Reinforced Bullet (1 -> 3)

Attack Speed -10%

Cooldown Training I

Mage AoE

Decreases cooldown by 3%

Critical Hit Training I

Ranged Archer

Critical Hit Chance 3%

Blessing in Disguise

Ranged Archer

On a critical hit, recovers SP (1 slot, applied 1 time per sec)

Surefire Safety Device I

Mage AoE

When attacked, has a 50% chance to throw a Wolf Bomb that deals area damage (100% of Attack) (applied 1 time per sec)

All In I

Ranged Archer

When using a weapon skill, increases weapon skill damage (+10% per Reinforced Bullet stack) for 3 sec.

Upon activating All In, Reinforced Bullet stacks -1.

Smell of Gunpowder

Mage AoE

When using Reinforced Bullet Load, throws 4 Wolf Bombs that deals area damage to nearby enemies (50% of Attack)

Art is Explosion I

Mage AoE

When using a weapon skill, throws 1 Wolf Bombs that deals area damage in front (100% of Attack)

I Am Your Death I

Ranged Archer

Attack Speed -10%

Reinforced Bullet's damage +100%

Bombs Like Rain

Mage AoE

When using Leap, throws a Wolf Bomb that deals area damage in front (100% of Attack) and inflicts Element State according to the current weapon.

Willy

Charge Type Attacker

Doubles the bullets of a basic attack while decreasing their attack range (700 -> 300)

Decreases basic attack damage (100% -> 80%)

Basic attack changes to a forward-moving motion.

Frame Slider I

Charge Type Attacker

Upon a successful basic attack, recovers HP by 2.

Riding Technique

Charge Type Attacker

Rapid Fire effect change.

Upon a successful basic attack, Attack Speed +3% and Speed +1% for 5 sec (applied up to 10 stacks)

Speed Training I

Charge Type Attacker

Speed +5%

Run Away, Kiddo

ranged Archer

When hitting an enemy with Reinforced Bullet, Attack +1 for 3 sec (max 30 stacks)

Accelerator I

Charge Type Attacker

Increases Attack (+2% of Speed)

Burnout

Charge Type Attacker

When SP is at 1 slot or below, Attack Speed +15% and Speed +15%

Downhill I

Charge Type Attacker

When using Leap, Speed +15% for 3 sec

A Good Day to Hunt I

Ranged Archer

Attack Speed -5%

When using a weapon skill, Critical Hit Chance +30% for 3 sec

Engine Overheat

Charge Type Attacker

Upon defeating an enemy, Attack Speed +10% for 20 sec (max 3 stacks)