Slashes enemies in front, dealing damage equal to 200% of Attack. Ali Baba then gains Stealth for 8 sec.
Stealth: Ali Baba hides in the shadows, making enemies unable to see him. Stealth is dispelled upon receiving damage.
Upon obtaining Gold, gains Thievery buff.
Thievery: Increases Ali Baba's Speed by 2%. (Max 5 stacks, duration 10 sec)
Upon Evasion, increases Speed by 10% for 2 sec. Using Evasion will not dispel Stealth.
Pours oil in front before setting enemies on fire, dealing damage equal to 280% of Attack and inflicting Fire Element State.
Stabs enemies in front, dealing damage equal to 160% of Attack and inflicting Water Element State. Each skill that hits enemies decreases Defense by 3 for 7 sec. (Max 5 stacks)
Summons 5 poisoned daggers. The daggers automatically track nearby enemies, dealing damage equal to 65% of Attack, inflicting Earth Element State and Poison.
Poison: Deals damage over time equal to 3% of Attack every 0.5 sec for 5 sec. (Max 10 stacks)
Rapidly stabs enemies in front 10 times, dealing damage equal to 50% of Attack, then throws a Lightning Dagger that additionally deals 2 times as much damage. Inflicts Lightning Element State on enemies that have taken damage.
Attacks by spinning forward. Deals damage equal to 110% of Attack to nearby enemies 4 times, and inflicts Wind Element State. When using this skill, increases Attack Speed by 15% for 5 sec.
Attack Speed Training I
Charge Type Attacker
Attack Speed +3%
Dreams of Striking It Rich I
Weakening Type Support
Thievery effect change Speed +3% for each stack of Thievery (lasts 10 sec, max 5 stacks)
Golden Opportunity I
Charge Type Attacker
When hitting enemies that have 30% HP or below with a basic attack, deals additional damage (20% of Attack)
The Lie that Fooled 40 Men
Maneuver Type Assassin
When using Shadow Slash, create a Shade that lasts for 3 sec.
Shade: When using Flash Step, removes the Shade and teleports to its location.
Steady Preperations I
Maneuver Type Assassin
When hitting enemies that have 30% HP or below with a weapon skill, deals additional damage (120% of Attack)
Stealing Time
Weakening Type Support
When Shadow Slash hits, decreases enemy Attack Speed for 7 sec (5% per Thievery stack) and increases the caster's Attack Speed (5% per Thievery stack)
Activating Stealing Time resets Thievery stacks.
Speed Training I
Weakening Type Support
Speed +5%
Attack Training I
Maneuver Type Asssassin
Attack +3.
From Behind I
Charge Type Attacker
When using a basic attack against an enemy from behind, deals additional damage to the target (25% of Attack) and inflicts Poison.
Poison: Deals damage every 1 sec (20% of Attack, lasts for 8 sec, max 9 stacks)
The Three Winds
Charge Type Attacker
When a weapon skill hits, basic attack damage 15% and inflicts Poison (applied 1 time per sec) for 3 sec.
Poison: Deals damage every 1 sec (20% of Attack, lasts for 8 sec, max 9 stacks)
Survival Instinct
Maneuver Type Assassin
When using Shadow Slash, dispels all debuffs from the caster.
Shadow Slash can be used while inflicted with debuffs.
Stroke of Darkness
Charge Type Attacker
When defeating a player or an Elite Monster, grants Invincibility for 2 sec.
Invincibility: immune to all damage and Elements.
Strike While the Iron is Hot I
Charge Type Attacker
When using a basic attack against an enemy inflicted with Poison, Attack Speed +5% for 2 sec (max 2 stacks)
Narrow Escape I
Maneuver Type Assassin
While in Stealth, recovers HP (3% of Max HP every ? sec if current HP is at 50% or below.
Stealing Weapons
Weakening Type Supporter
When Shadow Slash hits, decreases enemy Attack for 7 sec (5% per Thievery stack) and increases the caster's Attack (5% per Thievery stack)
Activating Stealing Weapons resets Thievery stacks.
Stealing Freedom
Weakening Type Supporter
When a weapon skill hits, decreases enemy SP (1 slot per Thievery stack) and recovers the caster's SP (1 slot per Thievery stack)
Activating Stealing Freedom resets Thievery stacks.
Open Sesame I
Weakening Type Supporter
When using Flash Step, deals damage to nearby enemies (2% of Speed) and dispels all Shields from enemies.
The Approachin Fear I
Maneuver Type Assassin
While in Stealth, weapon skill damage +50%
Marked With an X
Charge Type Attacker
Elemental Reaction deals additional damage to the target (150% of Attack)
Stealing Health
Weakening Type Supporter
When a weapon skill hits, deals additional damage (2% of Speed per Thievery stack) and recovers the caster's HP (2% of Speed per Thievery stack)
Activating Stealing Health resets Thievery stacks.
Terrific Thievery I
Weakening Type Supporter
Upon defeating and enemy, recovers HP (10% of Speed) and gains 5 Thievery stacks.
Calm Assassin I
Maneuver Type Assassin
While in Stealth, Attack +2.5 and Defense -1 every ? sec for 3 sec (max 10 stacks)
Into the Darkness I
Maneuver Type Assassin
When using Shadow Slash, gains Invincibility for 1 sec.
Invincibility: Immune to all damage and Elements.
Rich Overnight I
Debuff Supporter
Thievery effect change
Speed +3% for each stack of Thievery (lasts 10 sec, max 5 stacks)
While The Sun Shines I
Charge Type Attacker
When using a basic attack against an enemy inflicted with Poison, Attack Speed +5% for 2 sec (max 2 stacks)
Shoots 9 arrows forward. Each arrow deals damage equal to 90% of Attack.
Can use an enhanced basic attack by charging. (Stage 0: 50%, Stage 1: 110%, Stage 2: 180%) While charging, decreases Speed by 30%.
Robin moves forward rapidly. Upon Evasion, he inflicts Target debuff on the closest enemy within 4M range.
Target: Decreases Defense by 10% for 5 sec.
Rains down arrows around a designated location, dealing damage equal to 66% of Attack every 0.3 sec and inflicting Fire Element State on enemies in that location. Arrow Rain lasts for 2.1 sec.
Shoots an arrow in a straight line that deals damage equal to 176% of Attack toward enemies in front. Inflicts Water Element State on enemies that have been hit.
Jumps backwards and shoots 18 arrows that deal damage equal to 27% of Attack. Inflicts Earth Element State on enemies that have taken damage.
Shoots a lightning arrow that pierces through enemies, dealing damage equal to 100% of Attack and inflicting Lightning Element State. After the lightning arrow hits, it deals additional damage, moving between enemies.
Takes aim for a moment and sends 1 great whirlwind in front that deals damage equal to 300% of Attack and inflicts Wind Element State.
How to Survive in the Forest
Weakening Type Supporter
When using Target Lock On, makes the caster fire in the opposite direction (100% of Attack), and when the attack hits, inflicts Target.
Bullseye I
Ranged Archer
When activating while Robin's body glows from charging his basic attack, deals additional damage (15% of Attack)
Breath of the Forest
Weakening Type Supporter
Targeted enemy's Speed -20%
Resistance against Authority I
Mage Focus
When Volley Shot hits, deals area damage (30% of Attack) and grants Knock Back.
Painkillers
Ranged Archer
While in basic attack charging state, Defense +100%
When taking damage during basic attack charging state, increases charging stage by 1.
Breath of a Sniper I
Mage Focus
When using a weapon skill, Volley Shot's damage +20% for 3 sec.
Efficient Design
Mage Focus
When using a weapon skill, gains Posture Correction.
Posture Correction: Skill damage +15% for 3 sec (max 3 stacks)
Happy People
Mage Focus
Removes Volley Shot's cooldown.
When using Volley Shot, SP -1 slot.
Decreases the number of Volley Shot's projectiles (9 shots -> 3 shots)
Increases Volley Shot's damage (100% of Attack -> 150% of Attack)
Respiratory Correction I
Mage Focus
When using Volley Shot, has a 20% chance to recover SP (1 slot)
Speed Training I
Weakening Type Support
Speed +5%
SP Training I
Mage Focus
SP +1 slot.
Overcomming the Wind
Ranged Archer
According to charging stage, fires a Tracer Arrow that deals damage (50% of Attack) (Max 3)
The Ghost of Sherwood Forest I
Ranged Archer
Basic attack charging speed +100%
Basic attack damage-40%
Quiver Replacement I
Mage Focus
When using Volley Shot, decreases cooldown of weapon skills (1 sec)
Attack Training I
Ranged Archer
Attack +3.
A Single Sure Shot
Ranged Archer
Increases max charging stage (Stage 2 -> Stage 3, Damage: 260% of Attack)
Reason to Kneel I
Weakening Type Supporter
Targeted enemy's SP recovery -15% and Defense -25%
Making Skewers
Mage Focus
Grants Penetration to Volley Shot.
A target hit by Volley Shot becomes Speed -15% for 3 sec.
Marksmanship
Weakening Type Supporter
When using Target Lock On, gains Concentration.
Concentration: Begins charging after skipping the charging stage of basic attack equal to the number of Concentration stacks.
Robin Arrow I
Weakening Type Supporter
Reduces Attack by 10%
Upon attacking a [Targeted] enemy, deals additional damage (equal to 2% of Speed)
Increased Concentration I
Weakening Type Supporter
When there are no enemies within 4 meters, increases Attack by 10% and Speed by 10%
Using Enemies to Fight Enemies I
Ranged Archer
When a basic attack hits, Critical Hit Chance +10%, resets on a critical hit.
Piercing Shot
Ranged Archer
Upon charged attack at Stage 1 or above, grants Penetration effect to basic attack.
Persistence of a Sniper
Weakening Type Supporter
When Volley Shot hits, inflicts Target.
Rebellion I
Focus Mage
When Volley Shot hits, deals area damage (30% of Attack) and grants Knock Back
Constructs a Circular Shield around Snow that deflects enemy projectiles for 5 sec.
Can use charged basic attacks. Charged attacks deal damage equal to 250% of Attack.
Dashes a short distance forward, before dealing damage equal to 50% of Attack to nearby enemies. If the attack is successful, gains a Shield equal to 10% of Max HP.
Smites enemies in front with a hammer and creates 3 circular explosions. Each explosion deals damage equal to 320% of Attack. The second and third explosions have a bigger radius. Inflicts Fire Element State on enemies that have taken damage.
Deals damage equal to 290% of Attack, then gathers nearby enemies and rolls a snowball to the front, penetrating enemies and dealing the same amount of damage. Inflicts Water Element State on enemies that have taken damage.
Smites down with a hammer, granting a Shield equal to 10% of Max HP to caster and nearby allies. At the same time, deals damage equal to 650% of Attack and inflicts Earth Element State on enemies within range.
Leaps into the air before landing in a designated location, dealing damage equal to 400% of Attack. After landing, a thunderbolt strikes, dealing the same amount of damage and inflicting Lightning Element State on nearby enemies.
Pulls in nearby enemies while dealing damage equal to 310% of Attack, then smites downwards, dealing the same amount of damage. Inflicts Wind Element State on enemies that have taken damage.
Path of the Empress
Bruiser
When a charged attack hits, Max HP +1 (max 35 stacks)
Blockade I
Buff Supporter
Decreases cooldown of the Castle of the Empress (15 sec -> 12 sec)
On Strike I
Enhancement Type Supporter
Attack +25% and Defense +25% for allies within the Castle of the Empress.
Balance of the Empress I
Tank
Upon landing a critical hit, creates a Shield for 3 sec (5% of Max HP, applied 1 time every 2 sec)
HP Training I
Tank
Max HP +15.
Safe Warm-up I
Bruiser
Upon landing a critical hit with a charged attack, recovers HP (2% of Max HP, applied 1 time per sec)
Defense Training I
Buff Supporter
Defense +10.
Mob Psychology I
Enhancement Type Supporter
Deals damage to enemies within the Castle of the Empress (25% of Defense, applied 1 time per sec)
How to Use Shock I
Bruiser
When using a charged attack, deals additional damage when a weapon skill hits (50% of Defense) for 3 sec.
Beloved Monarch I
Enhancement Type Supporter
Recovers HP of allies within the Castle of the Empress (20% of Defense, applied 1 time per sec)
With Full Strenght? I
Bruiser
Upon landing a critical hit with a charged attack, deals additional damage (10% of Defense)
Weight of the Crown I
Bruiser
While in basic attack charging state, Defense +50%
When attacked while in basic attack charging state, Speed +15% for 1 sec.
A Matter of Perspective
Tank
When Shielded, basic attack's charging speed +100%
Offense and Defense I
Tank
When using a weapon skill, gains a Shield for 3 sec (10% of Max HP)
The Best Defense Is Offense
Enhancement Type Supporter
When its duration ends, Castle of the Empress explodes and deals damage (300% of Defense)
I Hate Being Lonely
Buff Supporter
Grants a Shield for 2 sec to allies within the Castle of the Empress (5% of Max HP, applied 1 time per sec)
Breaking Mirrors
Bruiser
Increases max charging stage to Stage 2.
Stage 2: Deals damage (200% of Attack) while pulling in enemies, deals damage (300% of Attack), and grants them Airborne for a short time.
Snow Globe
Buff Supporter
Inflicts Water Element on enemies within the Castle of the Empress
Coercion
Tank
When March of the Empress hits, Speed +10% and the target's Speed -10%
Noblesse Oblige
Tank
Upon Perfect Evasion, grants a Shield to all nearby allies including the caster (10% of Max HP)
Justice and Mercy I
Tank
When creating a Shield, deals damage to nearby enemies (10% of the current Shield amount)
Critical Hit Training I
Bruiser
Critical Hit Chance +3%
The Monarch's Strike
Bruiser
Upon a charged attack, Critical Hit Chance +5% (max 20 stacks) Effect is removed upon a critical hit
Royalty's Composure
Tank
When Shielded, recovers HP (1% of Max HP, applied 1 time per sec)
Detonates the Magic Spheres attached to enemies, dealing damage equal to 50% of Attack per Magic Sphere, and deals collateral damage by 15% per Magic Sphere to nearby enemies. Activates additional effects depending on the elements of the Magic Spheres.
Oz leaves a Mark of Magic on targets that have been attacked for 5 sec. Can stack up to 5 stacks.
Teleports forward, ignoring enemies and terrain.
Drops fiery meteors that deal damage equal to 400% of Attack. The number of meteors is determined by the number of enemies (max 5 meteors). Meteors inflict Fire Element State and leave a Mark of Fire on enemies.
Creates a terrain of ice at the target location that deals damage equal to 43% of Attack every 0.5 sec for 5 sec. Inflicts Water Element State and leaves a Mark of Ice on enemies that have been hit with this skill.
Creates an earthquake that deals damage equal to 145% of Attack to nearby enemies 3 times, inflicting Earth Element State and leaving a Mark of Earth on enemies that have taken damage. If the attack is successful, gains a Shield equal to 10% of Max HP for 5 sec.
Fires 8 magical lightning bolts that deal damage equal to 171% of Attack to nearby enemies. The magical lightning bolts bounce between enemies, inflicting Lightning Element State and leaving a Mark of Lightning on them.
Summons a storm that deals damage equal to 37% of Attack every 0.3 sec. The storm follows Oz around for 4 sec, inflicting Wind Element State and leaving a Mark of Wind on enemies that have taken damage.
Over Blink I
Buff Supporter
When using Blink, Speed of the caster and nearby allies at the destination +15% for 5 sec.
Elemental Master I
Mage Focus
Upon Elemental Reaction, Attack +10% for 5 sec (max 3 stacks)
Magic Specialization: Fire
Mage Focus
When using Explosion, shoots a Fireball that deals area damage in the designated direction (100% of Attack per Mark) and inflicts Fire Element.
Frostbite
AoE Mage
When a weapon skill hits, decreases the target's SP (1 slot, applied 1 time per sec)
Link Sphere
Focus Mage
Upon a successful basic attack, decreases cooldown of Explosion (1 sec)
A Sign of a Storm
Buff Supporter
Increases the duration of Mark (5 sec -> 10 sec)
When using Explosion, doubles Mark's explosion area.
Magic Specialization: Water
AoE Magic
When using Explosion, creates Ice Spears equal to the number of Marks that chase enemies and last for 10 sec, dealing damage (30% of Attack) and inflicting Water Element (max 5)
Cooldown Training I
Mage AoE
Decreases cooldown by 3%
Speed Training I
Buff Supporter
Speed +5%
Self-Styled Great Mage I
Focus Mage
Upon a successful basic attack, weapon skill damage +10% for 3 sec (max 5 stacks)
Great And Powerful
Focus Mage
When using Explosion, deals additional damage to enemies inflicted with Mark (150% of Attack)
Mana Control I
Mage Focus
When using Explosion, Attack +15% for 5 sec.
Whirling Heat
Focus Mage
Changes basic attack into launching multiple projectiles.
Attack Training
Mage Focus
Attack +3.
Seeping Cold
Mage AoE
When Ice Spear hits, decreases cooldown of Oz's weapon skills (1 sec)
Biting Cold I
Mage AoE
When using a weapon skill, deals damage (30% of Attack) and creates 1 Ice Spear that inflicts Water Element.
With Age Comes Wisdom I
Buff Supporter
When using a weapon skill, the caster and nearby allies' weapon skill damage +20% for 3 sec.
Wind Shield
Buff Supporter
When using Blink, dispels all debuffs from nearby allies at the destination (applied 1 time every 5 sec)
Cooling One's Head
Mage AoE
When using Blink, decreases cooldown of weapon skills (1 sec)
Ice Shield I
Mage AoE
Upon taking fatal damage, turns into an ice cube with Invincibility for 3 sec and recovers HP (10% of Max HP, lasts for 3 sec, applied 1 time per sec, cooldown 120 sec)
Invincibility: Immune to all damage and Elements.
Rewind Magic I
AoE Mage
When using Explosion, decreases cooldown of weapon skills (1 sec)
Shiny Buttons
Buff Supporter
When using Explosion, decreases cooldowns of all skills of the caster and nearby allies (1 sec)
Gentle Wind I
Buff Supporter
Upon Elemental Reaction, recovers SP (1 slot)
Magic Specialization: Wind I
Buff Supporter
When using Explosion, knocks back nearby enemies, dealing damage (15% of Attack) and recovering HP of all allies including the caster (1% of Speed per mark) (lasts for 5 sec, applied 1 time per sec)
Odile enters Force state. While in Force state, Odile's basic attack becomes faster and wider, dealing damage equal to 70% of Attack. Odile becomes unable to move.
When Odile uses a weapon skill in Force state, activates Force: Drive, launching an extra attack and inflicting Bleed. When using Force: Drive, Force state is dispelled.
Upon Perfect Evasion, resets cooldown of Force: Install.
Slashes enemies in front 2 times, each slash dealing damage equal to 99% of Attack, and firing a projectile that deals the same amount of damage. Inflicts Fire Element State on enemies that have taken damage. Force Drive: Dashes and deals damage equal to 300% of Attack.
Stabs enemies in front 6 times, dealing damage equal to 35% of Attack, then stabs 1 more time, dealing 2 times as much damage and inflicting Water Element State. Force Drive: Fires crimson swords in 8 directions that deal damage equal to 300% of Attack.
Thrusts her weapon into the ground, then creating an explosion in a circular range that deals damage equal to 190% of Attack and inflicts Earth Element State on enemies that have taken damage. Force Drive: Creates an additional explosion that deals damage equal to 300% of Attack.
Moves like lightning, stabbing nearby enemies while dealing damage equal to 116% of Attack 5 times and inflicting Lightning Element State. Force Drive: Creates an explosion that deals damage equal to 300% of Attack in the skill's effect range.
Leaps then shoots a sword gale that deals damage equal to 220% of Attack and sucks in nearby enemies. Inflicts Wind Element State on enemies that have taken damage. Force Drive: Causes a huge explosion that deals damage equal to 300% of Attack.
145 Minutes, Silence I
Mage Focus
When Force: Drive hits, inflicts Instant Death on targets with less than 15% HP.
Odile's Counterstrike I
Weakening Type Supporter
Force: Repulser's Counterattack inflicts Bleed and recovers HP equal to the amount of damage dealth.
Bleed: Deals damage every 0.5 sec for 5 sec (5% of Attack)
Disenchant I
Weakening Type Supporter
When a basic attack hits an enemy inflicted with Bleed, deals additional damage (10% of Attack) and the target's Defense -15 for 2 sec.
Act 4 Begins
Charge Type Attacker
When dispelling Force state, recovers SP (1 slot), dealing damage to nearby enemies (200% of Attack), and nearby enemies' Speed -10% for 3 sec.
Attack Training I
Charge Type Attacker
Attack +3.
Mana Absorption
Debuff Supporter
When using Force: Drive, recovers SP (1 slot)
Grace In Combat
Debuff Supporter
When using Force: Repulser while not in Force state, Speed +20% for 2 sec.
When using Force: Repulser during Force state, Attack Speed +20% for 2 sec.
Challenger's Mindset
Debuff Supporter
When a basic attack hits an enemy inflicted with Bleed, has a 10% chance to decrease the enemy's SP (1 slot) and recovers Odile's SP (1 slot)
Inherited Power
Charge Type Attacker
When using Force: Install, inflicts Bleed on nearby enemies, dealing damage (100% of Attack) and pulling them in.
Bleed: Deals damage every 0.5 sec for 5 sec (5% of Attack)
Intrusive Demonic Sword
Charge Type Attacker
When using a basic attack while in Force state, decreases HP (1% of Max HP)
When a basic attack hits while in Force state, recovers HP (5% of Attack)
Malicious Blood Transfusion
Charge Type Attacker
When a basic attack hits while in Force state, inflicts Bleed on the enemy.
Bleed: Deals damage every 0.5 sec for 5 sec (5% of Attack)
Rothbart's Curse I
Charge Type Attacker
While in Force state, Attack +30% and Defense -10.
Black Swan I
Debuff Supporter
When Force: Repulser's Counterattack is activated, deals damage (30% of Attack) and fires a projectile that decreases Speed by 10% toward the nearest enemy.
Water, Ice, and the Swan
Mage Focus
When using a weapon skill, resets cooldown of Force: Install.
SP Training I
Debuff Supporter
SP +1 slot.
Duel Request I
Mage Focus
When a basic attack hits, weapon skill damage +50% for 3 sec (max 5 stacks)
Blazing Mana I
Mage Focus
When defeating a player or an Elite Monster, recovers SP (1 slot) and recovers HP for 5 sec (2% of Max HP, applied 1 time per sec)
Overflow I
Charge Type Attacker
When using Force: Install, consumes all SP.
While in Force State, basic attack range +25%
Dark Red Mana I
Debuff Supporter
When using a basic attack while using Force: Repulser, fires sword energy that deals damage (30% of Attack) for 3 sec.
Cooldown Training I
Mage Focus
Decreases cooldown by 3%
Full Drive
Mage Focus
Increases Force: Drive's damage (300% of Attack -> 600% of Attack)
Blood Heritage I
Charge Type Attacker
Increases the cooldown of Force: Install (3 sec)
When using Force: Install, gains a Shield for 2 sec (25% of Max HP)
The Joys of Battle
Mage Focus
While using a weapon skill, Immune to all Element States and Defense +75%
Spins and deals damage equal to 30% of Attack to nearby enemies every 0.2 sec.
When Alice's HP falls to 60% or below, increases Attack Speed by 20%.
Alice evades enemy attacks by instantly shrinking and growing. When Alice is attacked upon Evasion, she feels a thrill of excitement and recovers HP by 3%.
Strikes down powerfully, dealing damage equal to 300% of Attack to enemies in front and inflicts Fire Element State.
Creates a wave and slashes upward 2 times, dealing damage equal to 110% of Attack, and additionally shoots 2 bolts of sword energy that inflicts Water Element State on enemies that have taken damage.
Gathers strength and strikes upward powerfully, dealing damage equal to 280% of Attack and inflicts Earth Element State on enemies. Creates a Shield equal to 10% of lost HP for 5 sec.
Dashes forward while dealing damage equal to 180% of Attack, then slashes again, dealing the same amount of damage. Inflicts Lightning Element State on enemies that have taken damage.
Swings her sword, creating 4 whirlwinds that deal damage equal to 75% of Attack and knocking enemies back. At the same time, strikes the ground, dealing 2 times as much damage to nearby enemies. Inflicts Wind Element State on enemies that have taken damage.
Vacuum Cleaner I
Tank
When using Whirlpool, pulls in nearby enemies, dealing additional Wind Element damage (50% of Defense)
Can't Let This Slide
Bruiser
When using Shrink, has a 25% chance to recover SP (1 slot)
Curtain Call I
Bruiser
Upon Perfect Evasion, summons a sword that deals area damage at the activated location (5% of Max HP)
Attack Training I
Charge Type Attacker
Attack +3.
Roller Coaster I
Bruiser
When using Shrink, weapon skill damage +25% for 2 sec.
Overtraining I
Tank
While using Whirlpool, Defense +50%
You Reap What You Sow
Charge Type Attacker
Adrenaline Rush effect change (When current HP is at 60% of Max HP or below, Attack Speed +20% -> When current HP is at 30% of Max HP or below, Attack Speed +50%)
Last Resort
Charge Type Attacker
Upon taking fatal damage, becomes Immortal for 3 sec, Attack +20% (applied 1 time every 120 sec)
Immortality: HP does not fall below 1.
Nonsense I
Charge Type Attacker
When the final attack of a basic attack hits, deals additional damage (30% of Attack)
Dancing With the Sword
Tank
When Whirlpool hits, increases the duration of Whirlpool by 0.25 sec (applied 1 time every 0.25 sec)
Smashing Down! I
Charge Type Attacker
While in Adrenaline Rush state, skill damage +12%, Speed +5%
Do Your Very Best
Tank
Whirlpool's attack range +30%
Whirlpool's cooldown -20%
Fulfilling Days I
Tank
Each time hitting with Whirlpool, recovers HP (5% of Defense)
Easy Way Out
Charge Type Attacker
When the final attack of a basic attack hits, Attack +1 for 5 sec (can stack)
Jumping In
Bruiser
When using Shrink, deals additional damage at the landing point (50% of Attack) and knocks enemies back.
When Jumping In hits, Defense +50% for 3 sec
Now That I'm Small I
Bruiser
When using Shrink, creates a Shield (7.5% of Max HP) and Speed +7% for 2 sec
HP Training I
Bruiser
Max HP +15
Cat's Blessing
Charge Type Attacker
While in Adrenaline Rush state, Defense -15, basic attack damage +30%, Critical Hit Chance +5%
Scarlet rapidly leaps into the air, dealing damage equal to 100% of Attack.
Each time hitting an enemy, increases Attack Speed by 2% for 5 sec. (Max 20%)
Upon Evasion, gains Reinforced Bullet buff. Reinforced Bullet: Increases damage dealt by a basic attack by 50%, and inflicts a debuff according to the element of the equipped weapon. When attacking, decreases the buff stack by 1.
Summons a motorcycle and moves forward, then drifts. Moving forward, deals damage equal to 120% of Attack, then while drifting, deals 2 times as much damage. Inflicts Fire Element State on Enemies that have taken damage.
Shoots enemies in front 4 times, dealing damage equal to 75% of Attack, and jumps toward the front, additionally shooting 4 more times. Inflicts Water Element State on enemies that have taken damage.
Summons the Wolf in Sheep's Clothing Motorcycle and rides it, shooting 3 bullets at a time toward enemies in front. Bullets deal damage equal to 30% of Attack, decreasing Defense by 1 (Max 50) for 2 sec and inflicting Earth Element State on enemies that have taken damage.
Shoots an Electric Shock Bullet that deals damage equal to 40% of Attack every 0.5 sec. Electric Shock Bullet lasts for 5 sec and inflicts Lightning Element State on enemies that have taken damage. After using Electric Shock Bullet, additionally shoots 3 bullets that deal 2 times as much damage.
Fires blindly at nearby enemies, dealing damage equal to 15% of Attack 15 times and inflicts Wind Element State. When using this skill, gains a Shield equal to 20% of caster's Max HP for the duration.
Bloody Dusk Hunter
Ranged Archer
When in Reinforced Bullet state, Speed +20%
Explosion Preparation I
Mage AoE
Upon a successful basic attack, has a 25% chance to decrease cooldown of Leap (1 sec)
The Chosen Hunter
Ranged Archer
Increases max stacks of Reinforced Bullet (1 -> 3)
Attack Speed -10%
Cooldown Training I
Mage AoE
Decreases cooldown by 3%
Critical Hit Training I
Ranged Archer
Critical Hit Chance 3%
Blessing in Disguise
Ranged Archer
On a critical hit, recovers SP (1 slot, applied 1 time per sec)
Surefire Safety Device I
Mage AoE
When attacked, has a 50% chance to throw a Wolf Bomb that deals area damage (100% of Attack) (applied 1 time per sec)
All In I
Ranged Archer
When using a weapon skill, increases weapon skill damage (+10% per Reinforced Bullet stack) for 3 sec.
Upon activating All In, Reinforced Bullet stacks -1.
Smell of Gunpowder
Mage AoE
When using Reinforced Bullet Load, throws 4 Wolf Bombs that deals area damage to nearby enemies (50% of Attack)
Art is Explosion I
Mage AoE
When using a weapon skill, throws 1 Wolf Bombs that deals area damage in front (100% of Attack)
I Am Your Death I
Ranged Archer
Attack Speed -10%
Reinforced Bullet's damage +100%
Bombs Like Rain
Mage AoE
When using Leap, throws a Wolf Bomb that deals area damage in front (100% of Attack) and inflicts Element State according to the current weapon.
Willy
Charge Type Attacker
Doubles the bullets of a basic attack while decreasing their attack range (700 -> 300)
Decreases basic attack damage (100% -> 80%)
Basic attack changes to a forward-moving motion.
Frame Slider I
Charge Type Attacker
Upon a successful basic attack, recovers HP by 2.
Riding Technique
Charge Type Attacker
Rapid Fire effect change.
Upon a successful basic attack, Attack Speed +3% and Speed +1% for 5 sec (applied up to 10 stacks)
Speed Training I
Charge Type Attacker
Speed +5%
Run Away, Kiddo
ranged Archer
When hitting an enemy with Reinforced Bullet, Attack +1 for 3 sec (max 30 stacks)
Accelerator I
Charge Type Attacker
Increases Attack (+2% of Speed)
Burnout
Charge Type Attacker
When SP is at 1 slot or below, Attack Speed +15% and Speed +15%
Downhill I
Charge Type Attacker
When using Leap, Speed +15% for 3 sec
A Good Day to Hunt I
Ranged Archer
Attack Speed -5%
When using a weapon skill, Critical Hit Chance +30% for 3 sec
Engine Overheat
Charge Type Attacker
Upon defeating an enemy, Attack Speed +10% for 20 sec (max 3 stacks)